asset_baker

ShaderAsset::PackData parse_glsl(const std::filesystem::path &in_path, lt::assets::ShaderAsset::Type type)

Parses a .glsl file, and returns a ShaderAsset::PackData from of it.

Compiles it using glslc.

lt::assets::ModelAsset::PackData parse_obj(const std::filesystem::path &in_path)

Parses a .obj file, and returns a ModelAsset::PackData from it.