asset_baker
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ShaderAsset::PackData parse_glsl(const std::filesystem::path &in_path, lt::assets::ShaderAsset::Type type)
Parses a .glsl file, and returns a
ShaderAsset::PackDatafrom of it.Compiles it using
glslc.
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lt::assets::ModelAsset::PackData parse_obj(const std::filesystem::path &in_path)
Parses a .obj file, and returns a
ModelAsset::PackDatafrom it.