assets
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using lt::assets::Type_T = std::array<const char, 16>
Asset type identifier is 16 characters after the first 1 byte which refers to the version.
| 1 byte | 16 bytes | … | version asset type identifier
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using lt::assets::Blob = std::vector<byte>
A blob is simply a bunch of bytes.
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class ModelAsset
An asset class representing a 3d game model.
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class ShaderAsset
An asset class representing a graphics shader.